The landing plaza was instantly transformed into a nice ice rink where skating is a pleasure under the huge Spruce fir which was planted by Yolanda Hirvi. Expect to find a lot of snow so put on your winterclothes, handshoes and knit muffler.


Notes, news, opinions and other expressions from Metaversal Arts. This blog is the voice of our members, constructive feedback, discussion and comments are very welcome :-) We are looking forward to meeting you in the Metaverse!
At the main entrance of Linden Lab's inworld Land Team offices.
I heard of similar actions being organised shortly; one thing is certain: LL won't get away this this issue so easily. See YOU at the Land Team offices entrance!
Atashi Toshohiko writes:
Linden Lab has a history of making sweeping policy changes without any consultation with their customers, and seemingly without any concern for the consequences. They have a history of deceit, misrepresentation, and general mismanagement. By now, I've come to expect that - it's part of the "Second Life Experience."
....
In March 2008, Linden Lab announced huge changes to their Open Space region policy. Originally, OpenSpace regions were only available in blocks of 4 at a time. They had to be anchored to an existing sim. They only had 1875 prims (1/8 the prims of a regular region, but at 1/4 the price.) Now, you could be them in onesies. They would have 3750 prims. They didn't need to be attatched to anything.
The OpenSpace market exploded. In the first 6 weeks, they were selling thousands of these sims, at $425 each. We bought three of them. It seemed like a great deal.
Then in April 2008, Linden Lab suddenly announced that they were cutting the price of buying a private island. From $1675 to $1000. And Openspace from $425 to $250. The already-flooded land market, was about to get flooded some more. The number of private estates skyrocketed. Now in addition to vastly increased competition on a level playing field, we had to contend with yet more competition, where all our new competitors had a 35% advantage on us in terms of startup fees. Waikiti started to see occupancy drop, and not recover.
Meanwhile, they continued to pump out more and more mainland - including themed areas like Bay City and now the new Nautilus. The price of mainland continued to drop lower and lower, while the map got bigger and bigger. Concurrency however, remained the same. 60,000 people and 30,000 regions.
....
Yesterday, Linden Lab announced another policy and price change: See the blog entry here.
In a nutshell, they a) cut all the big barriers to ownership of Openspace regions, b) doubled the prim allotment for openspace regions, and c) encouraged their use as standalone islands by not requiring them to be anchored to anything. Now they are blaming their customer base for using openspace regions "too much". They claim that they never thought usage of openspace regions would double. This from the people who doubled the prim allotment and cut the purchase price - they doubled the prims and didn't expect usage would double.
So instead of either throttling performance to be inline with expectations, or raising service levels to meet the demand, they have opted to simply increase the monthly fees by 67%, from $75 to $125 / month. Unlike the price increase in November 2006, there will be no grandfathering of rates. Indeed, for holders of already-grandfathered openspace sims, their monthly fees are going from $50 to $125 - a 150% increase.
Somehow, according to Linden logic, this will magically make the problem go away. Of course, the problem will go away with all the estates that go bankrupt or abandon their openspace regions.
You can read the original post here http://www.waikiti.com/cgi-bin/fccgi.exe?w3serverpool=polaris&w3exec=phlog&site=waikiti
'Standard' initial settings
Ultra high quality settings
Manual setting: Sunrise
Manual setting: Sunset
Sky Preset: Gelatto
Sky Preset: Blizzard
Sky Preset: Ghost
Sky Preset: Incongruent Truths
Inside the build 'Beneath The Tree That Died', sitting at a table and admiring the detailed telescope, hidden behind the roots of the dead tree. On the table a vintage valve radio receiver and a pair of headphones, objects I noticed in many of AM Radio’s other creations.
‘Beneath The Tree That Died’ as seen from the Other World. An observant eye may see me sitting in the high legged chair gazing stars. Unfortunately this part of AM Radio's world was an entry for 'Burning Life' and lasted just for the occasion.
The Far Away - Dreamworld North (220, 130, 22) - Wheat fields
In the centre of the wheat fields you find another surrealistic element: a rusty old steam engine.
Going ahead to AM Radio’s The Refuge and Expansion, Imperial Court of Wales, Welsh Cove (24, 126, 24) you find a similar theme.
The petrol station in The Refuge and Expansion as seen from the other side of the road. Do not miss exploring AM Radios den, located in the house further on the road opposite the water tank.
AM Radio’s virtual den in The Refuge and Expansion. Note the wonderfully build telescope, a microscope and other small objects on the desk.
Radio Imperial Court of Wales, Radio, Welsh Lakes (135, 129, 24)
The Quiet Terraform By Poid Mahovlich then Very Finely Tuned by Am Radio, Princeton Academic Services, Princeton West (152, 174, 26)
Husk Reboot An NMC sim reserved for large scale art experiments. NMC Arts Lab (154, 121, 21)
Radio Welsh Lakes (135, 117, 267)
The Metaversal Arts Office and Theatre
A typical Autumn day at Hirvi Estate at Fatimas Cherish. The sea beats the quay whilst the storm already has taken a ship aground
The secluded harbour at the other side of Hirvi Estate in the late afternoon
Whilst still at Hirvi Estate, located on Fatimas Cherish, one the Fatima Ur islands, you should not miss an exciting journey over the many waterways of this cluster of wonderful Victorian islands by two person canoe or motorboat. Both can be rezzed for free at The Victorian Village of Fatimas Desire .
If you feel rather lazy, there are free sailing boats at The Victorian Sail Boat Tour at Fatimas Smile sailing a guided tour, giving you ample time to look around.
During this journey you may see Nessie, but beware when it is hungry...
Greetings!
There is a new but serious issue in on the SL Grid. Some textures are simply disappearing from the Linden Labs database. This can cause serious loss to content creators, and those who use their products, because if a texture goes in this way, it will go from the whole grid, though they will still be in the inventory.
There is one known solution for this.
If a texture is lost, you need a person who knows its UUID, and one who has it in the client Cache. That means, you need somebody who still sees the texture on the prim it is apllied to, or in her/his inventory. This person has to search the client Cache folder for that UUID, the file will be named on that name. After it is found, somebody has to upload it as an attachment to the Jira entry above, and in a comment, asking the restoration of that UUID.
The Jira entry is at:
https://jira.secondlife.com/browse/SVC-3063
I hope this helps!
MoonWhite Nightfire
Autumn Beaver, her portrait taken on the 16th September 2008
Autumn Beaver has been building in Second Life, the online learning platform, for well over a year and a half. Studying hard, with trial and error, she has become one of the most experienced in-world builders. Because I was very curious about her motivations and background I asked what had driven her to become a builder and architect:
When did you start building and were you inspired by other SL buildings or builders?
When I started SL, creating content was a goal for sure, it gradually graduated to building, and I started out learning to create clothing, learning alpha texturing. The building came when I realized that I could go to a sandbox, and build anything I could imagine. I went to the sandboxes everyday for about 6 months. I just kept building things I wanted, or imagined. I didn’t think enough to explore SL when I came here. I was asked to come here, and no one thought enough to tell me about the TP system, or that there was this huge world to explore. A friend gave me a LM to the sandbox. I was however, inspired at the sandbox; there were some "regulars" who built amazing things. I would sit and watch them for hours.
What do you think are the most essential requirements for a successful and creative builder?
I think you have to keep your mind wide open, first and foremost. I’m self taught, so reading a lot on the forums was helpful to answer a lot of my questions. A very close second is time, I know that dedication of my time and making building here my priority is important for my business. As for Creativity, your mind is the limit; you can create anything you can imagine here, I am influenced by real life all the time. Travel I guess and exploring in SL, generate a lot of my creativity.
Autumn standing before the 'Present Age' building which took her some extra effort to get it into shape as she really had meant to.
I assume you have created your own textures for the buildings you have built? May I ask if you made these from pictures of photographs? Are you a PhotoShop user?
Actually, I do use many that I buy here in SL, I am a huge supporter of our texture artists here in SL. They work hard at their trade, and put a lot into their textures, I’m a builder, not an artist. We all have a part here. Like the real world, a mason would not paint a mural on your wall. That is not to say he couldn’t, I am talented, and creative. But I know the time it takes to make textures, my time is focused on building. I am a PSP9 user, and yes I can create textures. I do create textures for some things that I want but cannot find, and don’t have time to wait for. I will use pictures or Google for images to manipulate. Sometimes I draw them out, but I am left handed. In RL, you try drawing with your right hand with a mouse... not a pretty sight.
Do you feel that good landscaping or creative building is completely different?
Hmm, that question was difficult to understand, I apologise if I’m a little slow today. I do believe that landscaping and building can walk hand and hand beautifully. I however, can build into any landscape, so for me, personally, landscaping is an after thought.
What do you consider yourself as the best you have created so far? (Personally I fancy your Virtuality Ride in Music Academy Online-SL, every time I went back to show it to a friend I see another new detail)
Well thank you so much, The Virtuality Ride is definitely my favourite as of yet, I have new favourites daily... The ride challenged me to think about what someone else was "Creatively" thinking, when he composed a piece of music. It was a challenge, but a welcome one. I love that I got to listen to Benton's ideas on what he saw, but really that I got to run with it, and interpret it to be my own art, a visuality of Amin's Virtuality. This is my favourite one at this time. There are many on the Music Academy Online-SL, that I hold dear, The Rosslyn Chapel.
Rosslyn Chapel in the Music Academy Online-SL
Have you been working on other projects than the Music Academy Online SL?
Yes, in fact I am working on another sim, whose grand opening is coming up soon; it is a classical music sim as well. I am the main architect there. There are many awesome builds on this sim, a tower for one, with a rotating cafe on top. A ski lift and ski lodge. I also have a few other clients I am working with, some are educational sims, and some are not. I also have my own furniture store in Searobin, it was a main focus, when I started building, it is more my hobby now. I make things for it when I can. I focus all of my time on my clients. I live, breath, strive for building by the seat of my pants, so to speak.. I love the challenges.
I would really like to thank you all for taking interest in my builds and the Virtualty Ride especially. I love hearing from everyone how much they enjoy my work. This being my real life job, of course, making a living is wonderful. But the real payment is the knowledge that other people enjoy my work as much as I enjoyed making it. I love building and I hope to be at it for the next 50 years..
In the grotto (Utwig/156/208/704/) of another fascinating tour in Music Academy Online-SL created by Autumn
Thank you very much Autumn, we do hope to hear (and view in awe) more of you and your work in the future, in particular the new sim you are working in right now. If anyone out there have a "dream", an in-world aspiration and need an in-world architect/builder, you may want to contact her or just a have a look at her website www.myspace.com/autumnsdesigns
Lord Lisle posing as the proud owner of a 1915 twin cylinder motorcycle standing before the Babbage City Wall, another creation of the talented JD Mechanical Toy Factory owners. Riding in this place he soon found out that this motorcycle was almost exclusively designed for track racing. This beautifully crafted machine has three gears and a very realistic sound. The best thing is that you can take two passengers, eminently suitable for your friends, especially those who are hardly capable of even riding roller skates (!)
The day before the actual race, participants (everyone welcome) were allowed to do a number of practice drive laps, to make themself familiar with the track and the motorcycle. Those who were not in the possesion of a machine were given one on loan. After I few practice rounds I found that gear 3 was the most optimal and releasing the throttle before making a turn is definitely the best if you do not want to crash against the walls of the track. As I had not much time to do further practice, I hoped for the best and went to a quiet place to inspect my inventory for a suitable dress. Goggles and a leather outfit would be the least to wear. Yolanda Hirvi agreed to join me in the race, sitting in the sidecar as co-rider and actively helping not to get the motorcycle overturned whilst making left turns.
A view at the pitstop at the race track of the JD Mechanical Toy Factory
When we arrived at the JD Mechanical Toys Factory race track that day, the pits were filled with busy avi's starting their motorbikes and others turning practice laps.
Leaving the pitstop for our first practice lap. The actual race was to ride 10 laps, an in-world counter measured the number of laps and the time. Two officials (guess who..) monitored whether participants were not cheating or playing dirty tricks..
The race is on!!! Here Yo and I are overtaken by one of the other participants, he appeared later the winner.
Here you see the well frequented shooting gallery at the Metaveral Arts Island. This attraction is really very good fun and why not held a competion with your friends? You find the place at the left side of the Metaversal Theatre Can YOU beat my high score?
Sitting in a comfy couch in the JS Bachhaus listening to parts of the Brandenburg Concerto
The JS Bachhaus, Baroque period, a detailed creation of MAO residential builder Autumn Beaver. In this Blog you find more samples of her work.
Starting exactly at the scheduled time (!) and for us living in the
During the actual (recorded) music of this composer, (each piece being explained by Tanku via the music stream) the audience could ask questions about his work via chat, really another fascinating possibility of Second Life. Tanku also hosts a live show at the
Although I had visited this attraction very briefly earlier this week, I took the opportunity to explore BOLERO ELECTRONICA more closely. Ravel’s Bolero performed on 75 years of synthesizers in chronological order.
Amin Bhatia has done a great job in providing an overview of the history of development in synthesizers.
Surprise! One of the oldest electronic music instruments: the Theramin.
Classical Music in Independence Hall, also a creation by Autumn Beaver.
Listening to contemporary music inside the Independence Hall. Note the RL picture of the hall.
Rosslyn, Medieval period
During the day I had the honour to meet the CEO of Music Academy Online-SL Benton Wunderlich and took the opportunity to ask him a few questions:
Can you tell me briefly how the idea of creating the MAO-SL started?
Music Academy Online-SL started in January 2007 as an extension of our RL business, http://www.musicacademyonline.com/.
I firmly believe that the kind of immersive, interactive, 3D environment that this type of virtual world provides has dramatic implications for those of us dedicated to generating interest in classical music at all levels, including music education, music appreciation, and especially for the promotion of new music and living composers. Imagine being able to talk with a composer, or author, or music educator in real time from the comfort of your own computer. This environment has the potential to reach out to the four corners of the planet and to make the world a better place one friendship at a time.
Did the building of this place take long?
The building is an ongoing process as we are always developing new exhibits and attractions. Basically, the main building went pretty fast, we started in February and were up and running by March. Autumn Beaver is fantastic. She is our builder.
Are you satisfied with the number of people visiting the place and the concerts?
It is always nice to see larger and larger crowds but, we have had a blast with the crowds we have been having. The show is usually less full than we would like it particularly because we have such incredibly accomplished and unique guests.
Do you plan to give more live concerts in the future?
We will be doing a series of 5 live concerts with the ANALOG ARTS ENSEMBLE beginning the 4th of September and culminating on September 12 with a performance of Stockhausen's music in honour of his birthday. These events will be live performances broadcast from the
Are there ideas to expand the place or changing the place?
Someday we hope to have many sims.
Thank you very much for giving this extra information,
Apart from the very interesting and fascinating concerts and the already covered attractions I leave it to you to explore the Music Academy Online-SL, you will not regret doing so!