A very funny Machinima indeed. Fine and artistic interpretation of this folk old song 'My hat it has three corners' that goes back at least two centuries.
Tuesday, July 12, 2011
My hat it has three corners
A very funny Machinima indeed. Fine and artistic interpretation of this folk old song 'My hat it has three corners' that goes back at least two centuries.
Thursday, July 7, 2011
Time As A Helix of Semi-precious Stones or Split Screen revisited
Two artists are building new works at the Split Screen Installation Space which will go on exhibit in August. Please come back then!
In the meantime, we have Miso Susanowa's mesmerizing piece "Time As A Helix of Semi-Precious Stones" here. Set to Midnight, have particles to at least 4096 under Graphics, and turn local sounds on loud (not the music stream). You can sit on the build too!
Miso Susanowa explains:
Kandinsky's "upward moving triangle" from Concerning the Spiritual In Art also makes an appearance in this piece. Like his work, Time attempts to transmit an emotional and subjective mood to the viewer through color and movement. The slow shifts and rotations of parts of the colour-cloud provide more time variables to accompany and complement the soundscape.
The outlying cubes are the ghosts of Mondrian's rectangles and squares, the colours escaping from his 2d grid into the 3d surround of Kandinsky's "interior mood".
The title is adapted from the Samuel R Delaney story, "Time Considered As A Helix of Semi-precious Stones," a title which always has invoked for me a mystical, philosophic mood quite apart from the story itself; a kind-of abstract mantra guaranteed to put me in a reflective mood.
To me, one of the feelings in 'Time' is that of... walking in a city in the rain…
Thank you Miso for making it possible for us to admire another piece of your creative and original work, both in Second Life at Split Screen Installation Space Beleza/73/203/1500/ and in the Machinima in YouTube!
Friday, June 24, 2011
SL8B: a follow up
Wednesday, June 22, 2011
SL8B: first exploration to the exhibition grounds
A marvellous creation by claudia222.jewell
Sunday, June 19, 2011
Its SL8B celebration!
Tuesday, May 17, 2011
Journey
Journey is the title of an interesting machinima created in Second Life. Machinima AND location design are by Yolanda Hirvi. http://www.metaverstas.fi
Yolanda could not have choosen better music for the background of this machinima than "Autumn Boy" by http://www.danosongs.com
Locations where the machinima was taken, and definitely worth a visit are: http://slurl.com/secondlife/Sotunki/142/165/26
http://slurl.com/secondlife/Edufinland%20IV/30/137/1489
http://slurl.com/secondlife/Edufinland%20IV/88/20/23
Friday, February 18, 2011
If Winter comes, can Spring be far behind?
Thursday, February 10, 2011
The 'Dead Man's Hand' Hunt is on...
A few days ago I was attended to the 'Dead Man's Hand' hunt created by the MadPea Productions team. Having admired other creations of that team, I became curious; needless to say that it did not took me long before I entered the game!
The Dead Man's Hand begins from a mysterious house of a notorious serial killer. You are supposed to investigate the crime scene and search the house and surroundings for clues. The killer kept all his 52 victims in the house for a certain period of time and each of them has left something behind that gives you a hint where they have been buried. A card has been left behind in the burial places, once you find a card, you will win an instant prize. When you have found all 52 cards, you will unlock a new area and be rewarded beyond imagination. The hunt will run from February 1st till March 31st.
The arrival point: the scene of the crime, here to be seen in the bleak morning hours. The Police has arrived and sealed the entrance of the estate....
Participating to the hunt is easy: at a vendor (the one near the entrance shown above) you can purchase a HUD for 100 L$. Wear it. It will set in its correct position on your screen. The cards will flash images of the clues that you need to search for in the house and in its surroundings. Once you find a clue, you will receive a hint and a SLURL of a location where to go and look for the card. The HUD will keep track of which clues and which cards you have found, simply click at the image for more info
Lord Lisle at the drawing board at one of the places where the bodies were buried. One of the cards is hidden at this location...hint..hint..
Yesterday, whilst exploring the Dead Man's Hand estate for clues, I had the pleasure to meet the founder and director of MadPea Productions, Kiana Writer. I took the opportunity to ask her a few questions which she most willingly answered.
LL: After a few days in this game I realise that an enormous lot of work must be involved in creating and organising it. Did you got help from a team and can you tell how much time it approximately took? (for example only the contacts with 50+ sim-owners must have been a time taking business)
Kiana Writer: The Dead Man's Hand Hunt is certainly a hunt, but it's also an experience and very different to the other hunts in Second Life. It's by no means a new concept, as we have had similar hunts in the past.
MadPea Productions is a team of creative individuals who design all kinds of experiences for people to enjoy in Second Life. We collaborate with rl companies and private persons as well as SL business owners and individuals. We have been creating dozens of games of various genres since 2008.
Our team consists of following creatives: Kiana Writer, Madcow Cosmos, Smiley Dyrssen, SweetDevil Magic, Colin Nilsson, Judi Newall, Allco Nostram and Lorin Tone.
Our islands are owned and generously sponsored by Cha Klaar and Dusan Writer
The DMHH was created pretty fast actually. I can't give you any exact times, since we are always working on multiple projects at the same time. Since we've done so many hunts before, we're starting to be pretty organized with them now. :) Usually the HUD scripting and database creation take up the majority of the time. For this hunt we had Colleen Desmoulins and Shana Pizzaro from the Loft decorating the house and they did a really amazing job with that. The house and barn themselves were donated by Amo Lambeau and Fornicola Butuzov from Pre Fabulous Homes.
We're quite strict with selecting the vendors for the hunts. Above everything else, we need reliability and store owners who are excited about the hunt, instead of just having our hunt being 'one of the hunts'. For DMHH we've really had amazing vendors who have been communicative and supportive, promoting the hunt and helping the hunters. Several of the vendors are even hunting themselves!
The DMHH lasts for two months. We're curious to see if will get enough hunters for the second month as well to determine if that's a good way to go. A week after the hunt start we already have 711 hunters.
LL: The Dead Mans Hand Hunt will be finished at the end of next month, unfortunately. Have you got plans for such an event in future?
Kiana Writer: We are currently planning a sequel to this hunt, where the mysterious Joker will be playing the main role. ;) The new hunt is estimated to begin April 1st.
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Have you become curious? Why not have a look at the the Dead Man's Hand estate at Hoshi Island/111/77/750/
For more info about the Dead Man's Head Hunt see the MadPea website and facebook:
http://madpeagames.com/dmhh/
http://www.facebook.com/#!/pages/MadPea-Productions/144352134687
Friday, January 21, 2011
Forgotten City....(2)
Forgotten City....
The shape of things to come!
Watch careful for the next update of this Blog when we reveal the URL (with the opportunity to take a sneak pre-view :-) and the official opening day of the Forgotten City adorned with several grand events and mini-games