Monday, March 16, 2009

Talented creators of SL (8): Equine McMillan or an engineer at work

By Lord Lisle

In my previous entry in the Metaversal Arts Blog I revealed that the new premises of the Metaversal Arts Shop were created by Equine McMillan. The new building is not only tasteful, but offers a much more practical arrangement for visitors, customers and shopkeepers. I strongly advice readers to visit the new Metaversal Arts shop, and also to have a look at the range of new items on display.

Aerial view of the new Metaversal Arts Shop, another fine creation by Equine McMillan


Not very long after the opening of the new Metaversal Arts Shop, I noticed an interesting puffing, smoking and spinning object in the North-East side of the building. Getting closer, I saw a beautifully engineered AND most realistic/detailed three cylinder steam engine, build by Equine McMillen.

The steam engine with fireplace, boiler and alternator can be admired in the North-East side of Cherish (187, 228, 60)


I became interested to see whether Equine had created more similar objects and was not disappointed -after I had viewed the picks in his profile ;-) Here a snapshot of the Botanical House greenhouse heating system, Caledon On Sea (243, 204, 22). Again a mechanical and logical correct design


Halfway my quest to investigate his creations, I contacted Equine via IM and asked him to answer a few of my questions, which he willingly did:


LL: Can you recall your original motive to take an account on SL?
Well, this one is rather ironic actually. A friend of mine told me about SL about 2 years ago, and asked me to try it. I was extremely sceptical, thinking that this is a total waste of time. Since then I came to think of metaverses quite differently. I started enjoying my stay, interacting with various people, exploring, being creative, etc.

LL: Did it take long before you felt comfortable and confident to build here?
I quickly got in the hang of building, it was quite intuitive, and I really enjoyed creating things. At first I was just fooling around with prims, and textures. Actually among my first ideas was a skeleton clock (which I did build after about two months of stay in SL), and a steam engine. The latter took considerably longer to get right :).

LL: I noticed that you take commissions, would you reject a project which is against your personal taste and what are projects you particularly like?
To be honest, from experience, I'd say I can find "my taste" in almost any style I do. My real criteria is "doing it right". Whatever the task may be. If your aim is a flowing consistent style, you can pretty much make anything look good. My personal taste is less of an issue.
I've built minimalist type homes, also steampunk builds (more of the latter evidently), and some other looks and feels. I think a lot depends on how much you can sort of see things the way the customer does. To feel what his/her goal is. Sometimes that's quite a challenge of course.
About personal preferences...I'm not really sure! It's a bit like musical taste. I like the variety, there are songs I listen to more often, but depending on my mood I might be listening to something completely different.

LL: The Epona’s Gate suspension Bridge and Greystoke railway station in Caledon must have been a major undertakings, how many hours did you spend in creating these?
Hmm, honestly I have no idea! I never keep track of time while building :). That was a lengthy project for sure though. Throughout the build process I had to coordinate with various people to make sure they like what I'm doing, and putting on their land :). And here I want to thank Desmond Shang for the opportunity of course! He was very supportive, as were all the people I was in contact with there.
Overall that was a rather satisfying accomplishment, I enjoyed building it.

LL: From what I have seen so far, most of your creations are located in Caledon South (except the Metaversal Arts Shop of course). Are you keen to take commissions to build at other places, providing the surrounding premises are not ugly?
Yes most of them are in the southern region of Caledon, but actually I take commissions from any part of SL, and even if the surroundings are not really aesthetically pleasing, making it a bit better is something I'm quite willing to do :).
The reason for most of my builds being in Caledon, is that I lived there for quite a while, from my early days. And here again I would like to thank Viderian Vollmar, and Kamilah Hauptmann, Samantha Glume and all of Caledon for their support. My build talents were developed and nourished there.
Oh and by the way, I also built a couple of things on the mainland, but as rapidly changing those areas are, they weren’t there for long.

LL: As an electrical and radio engineer I am particularly interested in your steam engines and alternators and looking forward to see anything more in this field (yes I would love to see one of those white marble switchboards with fuses, meters, control lamps and switches, hint, hint..). Have you got any building plans of more steam and early electrical machines for the future?
By all means! I am a big fan of "fancy electrics". Until now I mostly took commissions, but I've decided to create a line of products to sell. Of course I don't want to "confine" myself into only one style. One thing is for sure: Engineering has, and will have a very strong influence on what I do in here. I prefer stuff that is, within the confines of SL, "logically correct", though I like to mix that logic with a healthy amount of fantasy. Sort of..."best of both (more more) worlds". My own home in SL though is strongly fantasy oriented. It's more of a sanctuary actually.

LL: When you tell your colleagues and friends about your activities in SL, are their reactions on the positive side?
It depends! Some of my closest friends have second lifes. Those who aren't familiar with it usually have a negative first reaction. After some explaining some of them change that opinion, some don't. It seems when I mention the possibility of earning real money, their ears perk ;). Some even get curious!


Raffles, home to Munro Imaginary Motors, makers of aircraft and airships both practical and fanciful. Her new airborne base in the Duchy of Loch Avie, Caledon Loch Avie (131, 163, 130) was build by Equine.


A long (150 meters) and majestic, low prim suspension bridge (called "Epona's Gate") connecting two duchies in Caledon and part of the new railroad extention was one of Equine's major builds. Conspirators of Caer Firnas, Steampunk Duchy of Caer Firnas Caledon Caer Firnas (85, 164, 44)


Duchy of Greystoke, Caledon Greystoke (138, 165, 43) Greystoke Station along the railroad extension built for Caledon. Most of the tracks are in air partly on the suspension bridge. Caledon Oxbridge University can be seen in the background.


Not very far off the Greystoke Station is Oxbridge University. The majestic clock in the tower was build by Equine, and look at the details! It contains a chime script which appropriately hits quarters, halfs, three quarters and the hour of course. Please do visit it a few minutes before the hour to hear it in action :-). Caledon Oxbridge Village, Caledon Oxbridge Village (13, 136, 21)

Whilst sitting on that clock in Caledon Oxbridge University, I was too busy taking snapshots and I did not notice two nasty flying creatures. Apparently kept by a nasty Dean to keep students IN the buildings and not, as I did, hanging around on the roofs and towers.... Before I knew what happened the most ugly and biggest of the creatures grabbed me in the crutch.


Having the camara still at hand, I managed to take these two snapshots before I was slammed to the ground, not very far off the Oxbridge University Building.....


After rezzing and still a bit dizzy from the wild ride, I looked around. By strange coincidence (was it really?...) I was dropped near Equine McMillan's L'Engle Tesseract Generator in Caledon Steam SkyCity (204, 26, 23) Although I had read in another BLog that the machine was considered as '..dangerous, deadly and evil..', I could not resist in taking a closer look at it.


The prime mover of the Tesseract Generator was at first sight a version of the ubiquitous McMillan two cylinder steam engine coupled to two huge alternators, hmm, interesting so far... A more closer view revealed that this machine is more detailed then the other ones I saw so far.


..... sit on the seat and pull the handle on the switchboard to generate a Tesseract...., said a note. .....(Do this at your own risk, of course :)....I jumped on the chair and pulled the handle. Actually, I should have been more careful after reading the second note, because the engine started running, the sliding door closed and I was pushed upwards in the tower ...


Arriving at the top of the tower, without being able to move, four arms came from the ceiling, forming a cage....


A split second later after the four arms had touched each other, the alternator down in the building made a loud high pitched sound and the inside of the cage bursted out in flames..

What happened next, you ask me? I'd rather not tell, but I want YOU to find out yourself, if you dare!

Thank you, Equine, for this experience!
Keep on with the good work ;-)

Sunday, March 8, 2009

The shape of things to come or the renovation of Cherish

By Lord Lisle

Although the Metaversal Arts Shop staff knew that Yolanda Hirvi was up to something, (well, isn't she always, hehe...) it still came as a shock to me when I arrived in Cherish today and found that the usual landing place had been changed and that there were no visitors and customers around...
It soon transpired that Yolanda took the opportunity of a quiet day to renovate the main shop buildings. As these works are a bit awkward for customers (let alone the dreadful sight of Yolanda hopping around in overalls, pfffff) it was decided to close the sim for the duration.

Yolanda (tagged as Bad Boss) shaping one of the cornerstones of the renovated Metaversal Arts Shop, a dreadful sight, is it not?

A sneak preview of the renovated Metaversal Arts Shop buildings, as seen from the Metaversal Arts Theatre. I am looking forward to the opening shortly! YOU too? I am not allowed to tell you that this magnificient piece of SL architecture is another creation by Equine McMillan...(don't tell that you got it from me, or else...)

Tango Pasión by Maar Auer

by Yolanda Hirvi

As most of you already know Maar Auer's work is always stunning. Metaversal Arts and Maar Auer are proud to present Tango Pasión; the steamiest dance animation for a couple ever seen in SL. This machinima made by Maar is pretty hot too. *Grins*



Animation and Machinima : Maar Auer
Dancers: Yolanda Hirvi and Lord Lisle
Location : Armada Breakaway
Music : Gotan Project

Friday, February 27, 2009

Prepare to be ashtonished : The Grand Opening of Armada Breakout

by Yolanda Hirvi


While searching for a location to shoot machinima for Maar's new tango-animation, I happened to land on the very special place. It didnt take me long to realize that Armada Breakaway is a perfect place; for not only to shoot a machinima but for a new Oblonski branch store too. Armada is "Victorian-steampunk-merfolk-pirate" - role play region that seems to have many secrets. Citizens of Armada welcome everyone to join the grand opening festivities March 1, 12.30 pm - 8 pm.

Read more about Armada (and find the schedule for grand opening) http://www.onthebonesofboats.com/

Wednesday, February 25, 2009

The shape of things to come or filming Tango Pasión

By Lord Lisle

Those of you who had no time of visiting the official launch of the dance ‘Tango Pasión’ created by our very own Maar Auer, should pull their hair of regret (not a problem in SL, because hair is usually copyable lol). The number of visitors to the Metaversal Arts sim at the release party exceeded all expectations and all agreed that this dance is the best Maar ever created.

But don’t despair: a few days after the launch Maar Auer filmed Yolanday Hirvi and yours truly dancing the Tango Pasión at location at Armada Breakaway, 121, 134, 33 (jolly nice place folks, why not have a look there?)

Hopefully in a short time we may admire Maar’s new Machinima, keep an eye at this Blog!

Snapshots taken during the filming at Armada Breakaway

Wednesday, February 11, 2009

Tango Pasión Release Party on Valentine's Day


You are very welcome to dance tango with us at Metaversal Arts on Valentine's Day, 14th February Noon SLT.

You get a chance to meet the amazing animator Maar Auer and enjoy the best tango - tunes chosen and spinned by DJ Soliel Snook from RADIO RIEL.

Wear red or/and black or come as you are.


TANGO PASION DANCE ANIMATION IS NOT FOR SALE BEFORE 14TH FEBRUARY!

You can see a sneak preview of the Tango Pasión in the end of the latest episode of Meta Makeover. Enjoy!

Wednesday, January 7, 2009

Talented Creators of SL (7) PatriciaAnne Daviau or Gullivers Travels

By Lord Lisle


Not so long ago I Aianna Oh (RL and SL author and gifted story teller in Second Life) invited me to join her in the IBM 6 Sandbox in order to admire a few very special creations she had seen. Although I rarely go to sandboxes for obvious reasons, I relied upon the good taste of Aianna and arrived a few seconds later at the spot. As anticipated, I was not disappointed of what I saw after rezzing: tasteful arranged villages and scenes from RL, miniaturised to fit into a few square feet (in some cases a few square inches). After Aianna Oh left, I stayed at the IBM 6 sandbox for a considerable time, constantly discovering new details in the miniature towns and other objects. Especially whilst admiring the city of Venice and it's floating balloons I involuntary had to think of Jonathan Swift's ''Gullivers Travels"....

Children's play ground and Bella's place. You may ask, what is so special about THIS build? There are so many places similar to this all over SL.


The beauty of this spot is that it is build on JUST a 2x2ft base, using tiny prims, but when zoomed in they show every detail of a large build.

The childrens play ground and Bella's place are part of a downtown scene of a town called Lilliton. This town is very large with a church, graveyard, park with tents and trailers, town square with a town clock, main street with telephone poles and lines and streetlights, barber shop, grocery store, museum (with pics that other artists donated), city hall, apartment building, gas station/garage, various other shops and office buildings, miniature golf course, hills with cabins for rent, home construction site, a river with a lighthouse and sailboats, water tower with a windmill on top, and a railroad loading dock with wildflower field. Some pics of it (when it was not completely finished) are here: http://www.flickr.com/photos/patriciaanne/page4/
Building Lilliton was a very big effort and a hard time finding a place to work on it because of the high prim count.

The next day when I returned to the IBM 6 Sandbox I was lucky to meet the creator of these remarkable miniatures: PatriciaAnne Daviau. She was immidiately prepared to answer a few questions which had come in my mind whilst admiring her work the other day. In addition she agreed to pose for a portrait and a few close up pictures in Waikiti beach. Thank you again Pat, you did a great job holding those miniatures whilst enduring the long winding posing session.


LL: Have you always wanted to build and create miniatures in SL or did you gradually come to do this?
I have always loved miniatures as a child and when I joined Second Life I thought making jewelry was the only way to create 'small things'. As it turned out I was not very good at jewelry designing. I then saw the train in AM Radio's wheatfield and the very cool cafe Tezcatlipoca Bisiani had built and decided to try modeling those. I built rural America around those pieces and had so much fun putting the town together that I kept building more. Always learning and stretching my abilities.

LL: Are good eyes and a steady hand essential for building these tiny objects? Viewing the minute details you have added in your creations is not easy with my standard mouse; I wondered how must this be whilst building?
Oh yes! Good eyes, a steady hand, and lots of patience are a must for creating these tiny builds. With tortured micro prims you have to use your eye to line up textures because the numbers just don't work. I use a standard mouse right now but would love to explore the new technologies that are available.

LL: Are you influenced by the work of other SL creators? (At some distinct views in your landscapes I thought to see a touch of AM Radio…)
I am influenced by both RL and SL artists. And thanks to AM Radio, Tezcatlipoca Bisiani, Spiral Walcher, and others I have learned so much about texturing and scale. When I see a beautiful sim or an awesome build it can inspire me to model it. I think it is so I have a permanent memory of it.

LL: Although your work is currently to admire in the IBM 6 sandbox only, did you ever participate in a more permanent SL exhibition? I mean, it would be a great loss if your work would not be kept!
I had the rural America town on display for a short time on the Brooklyn is Watching sim, and a few of my pieces live in personal residences, but I have not held a show nor are any of my miniatures on display on any sim. The problem with my builds is that to get the detail I want without using textures to create the illusion of shape, I have to use quite a few prims, and not a lot of places have the prims available to support my builds.

LL: Do you have any plans of building more in the future and if so can you reveal anything about the subjects?
I have a few towns like Tokyo downtown,the full rural America town, and the Drive-In Theater, and quite a few musical snowglobes with miniatures in them not on display in the IBM 6 sandbox. I am always looking in RL and SL for things to model or ideas to create new towns. If you have any let me know :)



A Rural USA landscape. Elements from America's past and present tastefully arranged in a tiny, but still great build.


Close-up view of a section of the Rural USA landscape, isn't this beautiful?

PatriciaAnne carrying one of her delightful snowglobe music boxes. In this particular one she has created a miniature, but still very detailed steam locomotive.

What at first sight looks like an obscure unfinished miniature: the 'Tiny simple-life winter' build has remarkable details.

Tiny and easily overlooked. I would not be surprised when most people consider this item as PatriciaAnne's most wonderful creation: The snowglobe music box!

This snaphot of Pat holding a JCB digger and forklift illustrates the extreme small dimensions of her creations.

I strongly suggest readers of this Blog to have a 'Gulliver's eye' look at PatricaAnne's miniatures in the IBM 6 Sandbox and say hi when you happen to meet her.
In the repetitive few days I have visited her display stand, I have seen a constant change of exhibits, so come back from time to time!