Thursday, February 10, 2011

The 'Dead Man's Hand' Hunt is on...

By Lord Lisle


A few days ago I was attended to the 'Dead Man's Hand' hunt created by the MadPea Productions team. Having admired other creations of that team, I became curious; needless to say that it did not took me long before I entered the game!

The Dead Man's Hand begins from a mysterious house of a notorious serial killer. You are supposed to investigate the crime scene and search the house and surroundings for clues. The killer kept all his 52 victims in the house for a certain period of time and each of them has left something behind that gives you a hint where they have been buried. A card has been left behind in the burial places, once you find a card, you will win an instant prize. When you have found all 52 cards, you will unlock a new area and be rewarded beyond imagination. The hunt will run from February 1st till March 31st.


The arrival point: the scene of the crime, here to be seen in the bleak morning hours. The Police has arrived and sealed the entrance of the estate....


Participating to the hunt is easy: at a vendor (the one near the entrance shown above) you can purchase a HUD for 100 L$. Wear it. It will set in its correct position on your screen. The cards will flash images of the clues that you need to search for in the house and in its surroundings. Once you find a clue, you will receive a hint and a SLURL of a location where to go and look for the card. The HUD will keep track of which clues and which cards you have found, simply click at the image for more info

This is a screenshot of my HUD. Here shown are the hearts cards with still 4 clues to be found in the estate, 9 already found and with three (crossed) cards actually found at the vitims burial places

Lord Lisle at the drawing board at one of the places where the bodies were buried. One of the cards is hidden at this location...hint..hint..

Yesterday, whilst exploring the Dead Man's Hand estate for clues, I had the pleasure to meet the founder and director of MadPea Productions, Kiana Writer. I took the opportunity to ask her a few questions which she most willingly answered.

LL: After a few days in this game I realise that an enormous lot of work must be involved in creating and organising it. Did you got help from a team and can you tell how much time it approximately took? (for example only the contacts with 50+ sim-owners must have been a time taking business)

Kiana Writer: The Dead Man's Hand Hunt is certainly a hunt, but it's also an experience and very different to the other hunts in Second Life. It's by no means a new concept, as we have had similar hunts in the past.
MadPea Productions is a team of creative individuals who design all kinds of experiences for people to enjoy in Second Life. We collaborate with rl companies and private persons as well as SL business owners and individuals. We have been creating dozens of games of various genres since 2008.
Our team consists of following creatives: Kiana Writer, Madcow Cosmos, Smiley Dyrssen, SweetDevil Magic, Colin Nilsson, Judi Newall, Allco Nostram and Lorin Tone.
Our islands are owned and generously sponsored by Cha Klaar and Dusan Writer

The DMHH was created pretty fast actually. I can't give you any exact times, since we are always working on multiple projects at the same time. Since we've done so many hunts before, we're starting to be pretty organized with them now. :) Usually the HUD scripting and database creation take up the majority of the time. For this hunt we had Colleen Desmoulins and Shana Pizzaro from the Loft decorating the house and they did a really amazing job with that. The house and barn themselves were donated by Amo Lambeau and Fornicola Butuzov from Pre Fabulous Homes.
We're quite strict with selecting the vendors for the hunts. Above everything else, we need reliability and store owners who are excited about the hunt, instead of just having our hunt being 'one of the hunts'. For DMHH we've really had amazing vendors who have been communicative and supportive, promoting the hunt and helping the hunters. Several of the vendors are even hunting themselves!
The DMHH lasts for two months. We're curious to see if will get enough hunters for the second month as well to determine if that's a good way to go. A week after the hunt start we already have 711 hunters.

LL: The Dead Mans Hand Hunt will be finished at the end of next month, unfortunately. Have you got plans for such an event in future?

Kiana Writer: We are currently planning a sequel to this hunt, where the mysterious Joker will be playing the main role. ;) The new hunt is estimated to begin April 1st.


________________________________________________


Have you become curious? Why not have a look at the the Dead Man's Hand estate at Hoshi Island/111/77/750/

For more info about the Dead Man's Head Hunt see the MadPea website and facebook:
http://madpeagames.com/dmhh/
http://www.facebook.com/#!/pages/MadPea-Productions/144352134687

Friday, January 21, 2011

Forgotten City....(2)

by Lord Lisle

Whilst updating my inventory records and profile, with the object to remove the defunct URLs, I noticed a change of URL in the Mechanical Toy Factory. During the update of the new URL in my pick it became clear that Jenne Dibou is creating a new sim entitled 'Forgotten City'.
A short visit to this yet unfinished place showed that with this work of art they surpass their already famous and nearly unlimited creational capacities. It did not took me much time to learn that the new city shall officially be opened on the 5th of February 2011, add lustred to with grand events and mini-games
Readers of the Metaversal Arts Blog are permitted to take a sneak pre-view in the Forgotten City (forgotten city/36/135/47, and to watch the progress of building.


Forgotten City....

by Lord Lisle

The shape of things to come!

Watch careful for the next update of this Blog when we reveal the URL (with the opportunity to take a sneak pre-view :-) and the official opening day of the Forgotten City adorned with several grand events and mini-games

Monday, August 16, 2010

Rail Jam 2010

By Lord Lisle


Once a year, many railway buffs of the SLRR Rail groups come together for their annual Rail Jam, a fun rail event. Usually held in mid-August, they show their latest engine (or other rolling contraptions..) on the public Main Line of SLRR starting at Bagha Station and eventually ending at Caletta Hobo Station. Passing numerous sims, this journey takes normally (under the best conditions and depending the speed of the engine) 45 minutes to over an hour. Obviously, with so many engines and avis taking part, during this event the speed was at times much reduced.

About 90 minutes from the start Moundsa Mayo of the Virtual Railway Consortium had counted 30 engines on the line, including 6 without a driver. The following snapshots are giving a good impression of the activity during the event, as spotted from different stations



Behind the steam engine, Stryker Jenkins, secretary of the VRC is driving his tri-wheel rail motorcycle


The first five pictures were taken at VRC Station Athetis, at that time the lag was rather mild and most of the engines were rather close together

VRC Trainspotting Station Achemon. Moundsa Mayo has found a splendid viewing point on top of the observation tower, waving at the passing engines

Close-up view of a brilliantly made steam engine, note the many detailed controls in the driver cabine!

This Roll-Royce was fitted with auxilary wheels to make it suitable for the SLRR track

Caletta Hobo Station: the end of the ride....

Saturday, July 17, 2010

ENVIRONMENTAL FLUIDITY COLLABORATION PROJECT

By Lord Lisle

The Caerleon Art and Education Sims in conjunction with the Virtual Art Inititiave invite you to experience a unique, entertaining and fascinating fun filled adventure at the Enviornmental Fluidity Collaboration Project.
Featuring original art and installations by Alizarin Goldflake, Artistide Despres, Banrion Constantine, Lollito Larkham, PattiAnne Daviau, Pixels Sideways and Wotthe Dickins, the widely diverse exhibits illustrate through numerous techniques the many facets of Environmental Fluidty.

As described by VAI director Georg Janick/Gary Zabel, "Envrionmental Fluidity is one of six aesthetic-technological dimensions that collectively distinguish the art of virtual worlds from earlier forms of art."

Janick/Zabel continues to further define Environmental Fluidity in his Theses on the Art of Virtual Worlds as such: " Envrionmental Fluidty is to the external virtual world what the protean character of identity is to the internal sphere. In Second Life, for example, the environment is constructed from graphical primitives and scripts that can be altered very rapidly. Constancy of environment is the exception rather than the norm. It is in the virtual world that Marx's famous observation about capitalist modernity first reaches fruition: All that is solid melts into air."

The artists of the Environmental Fluidity Collaboration Project set out to incorporate this idea and their own interpretations of Environmental Fluidity with art and installations that take visitors on a journey through environments such as AURALTOPIA that use only sounds as the artists medium to EVOTROPOLIS in which cities and towns change before your eyes to the EXQUISITE CORPSE featuring the PRIMOLATOR -- an interactive collaborative building project in which visitors are invited to participate and determine the outcome that will continue to change throughout the run of the show.

As you explore and enjoy discovering the diverse array of interactive, reactive, kinetic and fluid art throughout the exhibit, you'll find surprises around every corner and opportunities to become a collaborator as well.

Welcome to the Environmental Fluidity Collaboration Project. From this main landing, you begin a journey thru several unique art exhibitions -- many interactive -- that illustrate various aspects of Environmental Fluity. Explore, experience & enjoy! Caerleon Isle/149/150/28/ The EF artists gathered round in a circle, a cube at the center. Additional info and free stuff awaits. Touch the sculpted artists to receive info and witty remarks. :-) Touch the cube in the center to receive a folder of free stuff. Check out the additional information around the pyramid including other Second Life artists' work that incorporates envrionmental fluidity.

As it would take too much space to cover all the exhibits, I just would like to show some items of the RED CUBE: Professor Dickins Amazing Shrinking Machine by Wotthe Dickins

Professor Dickins Amazing Shrinking Machine by Wotthe Dickins: '.. sit on the green ball at the desk...'
.. my avi is shrinking to the size of the artists on the desk...

Assignment: clean LCD. ....at the wrong side of the monitor glass..how to get out?

..to be a sexy pinup, click on the cork board...but this is NOT what I had in mind...

A ride on the mouse is jolly nice at moderate speed..

THIS is what happened later when the mouse went to turbo speed...help!

Eventually I managed to climb on the mouse again and to type the CPU that I want to go down!

The instructions are clear enough: eat cookie to de-shrink....

JUST a final snapshot taken at another exhibit

The ENVIRONMENTAL FLUIDITY COLLABORATION PROJECT opens July 4, 2010 - 12:00PM/noon SLT and runs through July 2010. For maximum enjoyment, we suggest you detatch any worn scripted objects and turn off AO's prior to arrival. CaerleonIsle/150/150/27

Sunday, July 4, 2010

SL7B: An impression

By Lord Lisle

Another Second Life Birthday party is over. I enjoyed myself whilst visiting most of the entries: some were plain shameless advertising for SL and RL services, others hastily put together, but the majority were a pleasure to spend some time and enjoy the wonderful creations. I am certainly looking forward to SL8B :-)

Attending the opening speech by Philip Linden

Philip Linden does not seem to have changed over the years :-)

An impressive sculpture of a Route 66 scene (just look at me standing just beside the biker's boot)

This entry to SL7B was a fascinating creation by Lorin Tone and Madcow Cosmos entitled 'The Sound Garden'. Lorin is standing in the centre of the photo wearing a huge black hat


Another creation by Madcow Cosmos in 'The Sound Garden' at SL7B




A demo of SL 7th Birthday Expo build for 2010, 'The Sound Garden'. Lorin Tone play the garden in an avatar made by Frofidor Niekirk, and it dances pretty well! Just a few of the thousands of musical combinations that are possible.

The 'Bodied Words' entry


'Mermaid Temple', a beautiful display of mermaid sculpties in a large fountain. Note the shoal of coloured fish


On the last day of the opening of SL7B I had the pleasure in attending a classical concert by the Yokohama Marching Band



Courtney Linden admiring a Chinese lantern in one of the many gardens in SL7B

Monday, June 21, 2010

Second Life 7th Birthday June 2010 SL7B

by Lord Lisle
This week the celebrations for the 7th birthday of Second Life will be held. Spanning 21 sims with over 700 contributors, over 300 exhibits, over 300 live performers and speakers with special speeches from Philip and M Linden, SL7B is a showcase for the accomplishments and content of all SL residents, celebrating the “life” of Second Life.

Sponsored by Linden Lab, this year's theme is “Unexpected Collaborations,” a celebration of the unique character of our special world. With an emphasis on the social networks created through Second Life and the chances for creative and productive collaboration, the celebration will go on from June 21 through June 27

It started the first year as a parade through mainland sims, with Philip Linden giving a speech over their newly connected media stream. Each subsequent year it has become more elaborate, more spacious, more compelling as the technology of Second Life has increased and the creativity of the residents has bloomed. Enjoy with us this year live musicians and DJs, exhibits, media-on-prim, and machinima.

This is the world we've made: let's celebrate!

In a sneak preview I tried to capture a bit of the atmosphere: enjoy your visit, being one of the major events, its almost compulsory.



You may start your visit HERE: SLB7 Welcome Area, SL7B Unique (6, 59, 23)


June 21—10:00 a.m. SLT: Gates open to the public for the opening ceremonies. Scripts and build disabled throughout estates for the duration of opening ceremonies to discourage instances of lag and disruption. They will be turned back on after the opening speech.

11:00 am. Philip Linden speaks, opening the celebrations.

June 23—The Birthday!
9:00 am slt. M Linden speaks.

June 26—Official Closing Ceremony.

June 27—Last day of entertainment.

July 3--Gates close. Sims will be locked.

Useful links: