Wednesday, July 1, 2009

Talented Creators of SL (9) : Never You Mind Harleywan Haggwood

by Yolanda Hirvi

Harleywan Haggwood is a young builder and designer who has created his dream in Second Life. His store/home/playground Never You Mind -island is a wonderful example of passion for building in SL. It has not made for making money or for fame in SL . It has made because of it just had to come out..out of Harleywan's imagination. Landscaping is not easy, but Harleywood's island looks perfect to me. Even though he claims it is still in progress. I tried to catch it's feel in the sim with snapshots, but with my skills it just cannot be done. You just have to go and see it for your self. It is rustic, rural, worn out, but very romantic. Along the rustic buildings he has created not-so-usual vehicles like a ridable kite, balloons and sailable bath tubs. He has also made rambling robots and old toys. Sounds like fun? I had a change to spend a morning with Harleywood talking about him and his work in SL.

Y: How did you come to SL and how did you end up to become a builder and a store owner?
H:
I was first introduced to Sl about a year and a half ago by my friends SkyeRider Varriale, TatianaDokuchic Varriale and Marin Mielziner. It took me a while to actually come in world and after a few weeks I discovered that i was getting hooked.
My building skills have all been self taught with little pushes in the right direction by friends. I like learning that way and practically everything I've made has been a big, big trial and error thing. After some initial truly horrendous attempts and making some simple things, I got hold of a couple of full perm objects and pulled them apart to see how they were contructed and how things fit together, and things sort of just took off from there. I always test out stuff I make on my friends Tat, Bebe, Zac and Skye and rely on them for feed back, criticism and suggestions ( some of which I completely ignore), but I really do value all of their opinions. Skye and Tatiana are seasoned and extraordinary builders, and even though the look of my rustic things and my building style are completely different to what they both make, they are always more than happy to tell me what they think ,good or bad and I appreciate the honesty.....though I sometimes might not agree :).

I love old rustic stuff, whether it be Country, Steampunk, Urban or just plain used looking :)... and if it has a tinge of humour about it...even better. I opened my 'Never You Mind' world on a 4096 plot roughly about 8 months ago. First off it was just so I could have a go at making things. Its moved around a little bit as I've required more space, and I'm more than happy with the place it is now on a homestead sim that I rent.

Y:What do you like the best in Second Life?
H: Thats a hard question. there really isnt any one thing i like best in Second Life. I love building stuff, but I also like meeting new people and discovering new things. I guess if I had to narrow it down it would be... oh hell I do
nt know , I guess i like everything...except griefers!

Y: People like interactive stuff. Also I find them fun. I bought your kite. I think it is very brilliant idea, and I have had fun time flying with it. Making those does require some scripting skills.
H:
Thanks! I like making stuff that does stuff. :) The kite turned out pretty good I think.... and it drove me up the wall for a few hours trying to get the flight script to work properly. The kite actually statred out as an idea just to have a kite you could attach and carry around that moved in the wind... and it got a bit out of control. I thought wouldnt it be funny if you actually flew it...like really flew it :). Most of the scripts that I use in my stuff are scripts that I have bought and then edited to suit my needs, and I have absolutely no programming skills whatsoever except for little titbits i pick up from here and there. Scripting really does my head in, but very slowly I've been learning the language with mixed... sometimes hilarious... but mostly just bang my head against the keyboard results.

Y: 'Never You Mind' is very carefully landscaped. It seems to be more than just a store to you. Does 'Never You Mind' exist in any form in RL?
H: Ive wanted to own my own island for ages and when someone offered me too much money for my old mainland I decided i may as well look for one. This is all from my imagination. I did grow up on a farm in Australia though, so i supose theres a lot of influence from there. It is my home away from real life home, as well as my store ... and its also my playground.

Y: Who are your 'idols' as creators in Second Life?
H:Wow there are so many! Everyday I find a new place that blows me away with creativity and imagination that makes up peoples objects, clothes and worlds. It would be unfair to mention any one or two people because there are just way too many and the list just keeps on growing every day.

Y: If there will be other virtual worlds competing Second Life that have own economy, would you be interested expanding to the other worlds? Or leave SL ?
H: No! Not at all Im having way too much fun here at the moment.

Our time is up with Harleywan and he has to dash to RL work. I stay to wander around for awhile. I wonder what his next realease will be...Darn, I forgot to ask..

Nerver You Mind :
http://slurl.com/secondlife/Never%20You%20Mind/117/101/23

Friday, June 26, 2009

The Second Life ban in Australia

By Yolanda Hirvi

I received an unsigned notecard with cry of help form SL Aussie residents. Here it is as quoted. (My personal opinion: censorship is a decease spread by incompetent politicians.)

"As some of you may or may not know - Second Life is to be banned to adult consenting Australian residents, so those of us who have invested a fortune in this beautiful, wondrous land that we all love to inhabit, are to be made refugees and sentenced to mind numbing boredom, not to mention archaic censorship. I urge you all to please make the acquaintance of the person whose details are below.
The Australian Minister - who has been shepherding this ludicrous decision to ban Second Life to Australian residents - I present to you MR STEPHEN CONROY - MINISTER IN PARLIAMENT..
Here's the story :
" The Australian Minister for Censorship has today confirmed what I’ve been reporting for nearly two years: online adult games including Second Life will be banned in Australia.
A spokesman for Censorship Minister Stephen “Goebbels” Conroy confirmed to Fairfax newspapers that “under the filtering plan, it will be extended to downloadable games, flash-based web games and sites which sell physical copies of games that do not meet the MA15+ standard.” In Australia, the MA15+ rating means that the content is restricted to those aged 15 and above. Australia does not have a R 18+ or similar rating for computer games, with all adult games automatically being classified as RC (Refused Classification.)
These games includ World of Warcraft, and Second Life (and I imagine Runescape - for those of you with kids who've invested a million hours to get their levels - I'm a level 116 myself in that game)

Those of you who care - drop him a note.... hell - call him.. !..

Write him letters.

I have and I will continue.

You are here: Contact details
Contact details
Parliamentary office
Suite MG70
Parliament House
Canberra ACT 2600
Tel: 02 6277 7480
Fax: 02 6273 4154
Ministerial office
Level 4, 4 Treasury Place
Melbourne Vic 3002
Tel: 03 9650 1188
Fax: 03 9650 3251
Electorate office
Suite 1B
494 High St
Epping Vic 3076
Tel: 03 9408 0190
Fax: 03 9408 0194
If you prefer to email the Minister please include your postal address
with your communication.

Contact details
Stephen Conroy
Parliamentary office
Suite MG70
Parliament House
Canberra ACT 2600
Tel: 02 6277 7480
Fax: 02 6273 4154


Ministerial office
Level 4, 4 Treasury Place
Melbourne Vic 3002
Tel: 03 9650 1188
Fax: 03 9650 3251


Electorate office
Suite 1B
494 High St
Epping Vic 3076
Tel: 03 9408 0190
Fax: 03 9408 0194

If you prefer to email the Minister please include your postal address
with your communication.

Please email him on :
minister@dbcde.gov.au "

Saturday, June 13, 2009

Piermont Landing presents : The Illusions Ball and silent auction n for RFL

by Yolanda Hirvi

Miss Breezy Carver from New Babbage hosts the Illusions White Themed Ball for RFL Saturday June 20th 6pm - 9pm SLT in Piermont Landing, Wheatstone Waterways, New Babbage. Silent auction has started and goes on until June 20th 9 pm.. The items auctioned are Shepherdess gown by Kembri Tomsen and Resignation music box by Canolli Capalini. Both items are one of a kind and all proceeds go to Relay For Life. To place your bid teleport to http://slurl.com/secondlife/Wheatstone%20Waterways/16/37/109 .Also many RFL-vendors located in the area with steampunk and victorian themed items.
*Music by DJ Bats
Event is sponsored by:
*Capalini Fine Furnishings
*House of Rfyre
*Blakopal Designs
*Hatpins

Thursday, April 23, 2009

The Oblonski shop in Armada Breakaway or the Booty Room in 'The Black Barnacle'

By Lord Lisle

For many readers the Armada Breakaway sim is not an unknown area. No one can describe this place better than Loki Elliot in his recent You Tube machina:




In a conversation with Mr Dagger a week or so ago, he told me about the Black Barnacle, his pub and parlor in Armada Breakaway. What is more, I was informed about the existance of a Booty Room in that very pub, the hiding place of a large heap of gold coins.

Becoming interested, and knowing that Yolanda Hirvi had also opened an Oblonski shop in Armada Brealaway, I decided to inspect Yo's shop and have a look in the pub and it's gold....


The Oblonski shop in Armada Breakaway. In the background the Black Barnacle pub

The Black Barnacle pub and parlor is constructed from huge barrels and old drift wood. The Booty Room is located on the first floor

Inside the Booty Room where I discovered rare paintings, treasure chests and a heap of gold Dubloons. Looking at the gold, I felt jumping in it like uncle Scrooge McDuck...

This is a portrait of Yolanda Hirvi, taken and signed by the well known SL photographic artist Mr Skusting Dagger Esq. Do you like his work of art? Why not IM him for a portrait sitting appointment in his studio!

Tuesday, April 21, 2009

Steam-Punk New Babbage: the new Oblonski shop or meeting Mr Skusting Dagger Esq

By Lord Lisle

Quite recently Yolanda Hirvi reopened her Oblonski shop in New Babbage at Babbage Square(does that woman really never got enough outlets?). As I had not been in the steam punk community for a long time, I took (after inspecting the Oblonski shop) the opportunity to explore this wonderful steam punk city to see whether there might be new additions

The recently opened Oblonski shop in Babbage Square 144, 200, 105 , just opposite the Electric Theatre

Not very far off the Oblonski shop is the Churchill Industrial Plot 2 with a row of Bessemer steel converters

Further down New Babbage, the Dagon's Pleasure Pier in the Vernian Sea 75, 192, 102 with the entrance to the New Babbage undersea channels


Inside of one of the Jules Verne inspired tubes at 100 meters below sea level of the waters in Vernian Sea

The Nautilus in the Vernian Sea 145, 141, 101 In the background Doctor's Obolensky Observatory


Taking a snapshot of the city below me I noticed a person with a familiar face watching my effords in taking a good position for a picture: no less than the great Daguereteer Mr Skusting Dagger Esq, which I had not spoken in a long time


Meeting Skusting Dagger at the entrance of Serenity Steamworks in Port Babbage


Mr Dagger discovered New Babbage in the fall of '07 and felt at home right away. It was only two sims at the time, Babbage Square and Babbage Canals. He loved the brick and the urban industrial feel. The Victorian era sci-fi and horror elements kept it interesting and kept him coming back.'..... The folks that reside and build in New Babbage are indeed creative. And they love industry. There is also some remarkable role playing and story telling that goes on here. (RP is always optional). You never know what mystery you might stumble upon....'
Mr Dagger continues: - '.......... If you want to explore New Babbage and looking for interesting places, lets go sim by sim, in order of their coming into existance....'

Babbage Square.... The first thing that comes to mind is the Olde Imperial Theater. Built by Loki Eliot, it is the secret hideout of the local street urchins, and the scene of horrible crimes and mystery.The Paleozoic Museum, buit by PRofessor Nareth Nishi, and preserved by Elleon Bergamasco, is a must see. And then there is the Karhuvel Steamworks built by Salazar Jack. There are also many fine stores and shops.

Babbage Canals: The home to my own beloved Ruby's Pub, which I have preserved from its original owner Sir ArthurConan Doyle. more here:The Canal District is also home the the RF Burton Memorial library. Built by Canolli Capalini and Elihu Leominster. It houses and extensive selection of books and features rotating exhibitions. Again, more fine shopping can be found here. And you can go fishing in Shay McDowwll's Steampunk Park

Port Babbage.... New Babbage's sector of commerce and trade. Many many shops, and there is a sunken ship below.

The Vernian Sea... underwater residences. Home to Reitsuki Kojima's Nautilus, the Lotus of the Sea underwater house (built by Kandace Commons and preserved by Breezy Carver), the evil Doctor Obolensky's Observatory and laboratory, and Dagon's Island Pleasure Pier buit by Elfod Nemoth.When the Vernian Sea and Port Babbage came online, the sea level for these two sims as well as Babbage Square and Babbage Canals were raised 100 meters, making the Vernian Sea the deepest sea sim in all of Second Life.

Babbage Palisade.... An extension of Babbage Square, leading to the city wall, beyond which is rural country side. The Wall is a must see. Home to Augustus Dayafter's Gangplank, Bela Lubezki's Her Darl Materials Factory, Viv Trafalgar's Aether Salon, and Beq Janu's recreation of the famous Horta House.

Wheatstone Waterways... Created as an extension of the Canal District. Home to Breezy Carver's Piermont Landing and my own recreation of the Mark Twain Study. Many shops here as well. Kiergarten Manufacturing, parks and cafes and tea rooms.Then there is the newly arrived sim of New Babbage (aka#7) there is an extensive underground sewer network built by Trilobite Zanzibar, and houses the New Babbage locale for Radio Riel, Finely Twine's Iron Bay and Greg Merryman's shipworks


In spite of the heavy industrial activities, with the ever apparent steam and coal fumes, this is a beautiful little park in Babbage Canals, just opposite Rubi's Pub





If you are still not convinced about the fascination of New Babbage, JUST watch this wonderful YouTube machinima created by Loki Elliot or visit:
http://newbabbage.ning.com/forum/topics/january-8th-founders-day

Next time I should like to take you to Armada Breakaway where we try to find the heap of gold, hidden in Mr Dagger's Black Barnacle Pub.

Wednesday, April 15, 2009

Willy Wonka & the Chocolate Factory or a factory in a hat

by Lord Lisle

Possibly you may have read Roald Dahl's novel 'Charlie and the Chocolate Factory' or more likely seen the classic 1971 film 'Willy Wonka & the Chocolate Factory' starring Gene Wilder.

Our own Second Life star PatriciaAnne Daviau (yes, she was featured in this Blog not so long ago...) build part of the Wonka Factory in Second Life. What is so special about this you may ask? She build the 230 prims factory in a Willy Wonka hat!

The hat with the highly detailed miniature factory can be admired in the Metaversal Arts sim, close to the Metaveral Arts Office and Theatre or in the IBM6 sim

Ohh, before I forget: click on the hat and listen what will happen! Enjoy!

Monday, March 16, 2009

Talented creators of SL (8): Equine McMillan or an engineer at work

By Lord Lisle

In my previous entry in the Metaversal Arts Blog I revealed that the new premises of the Metaversal Arts Shop were created by Equine McMillan. The new building is not only tasteful, but offers a much more practical arrangement for visitors, customers and shopkeepers. I strongly advice readers to visit the new Metaversal Arts shop, and also to have a look at the range of new items on display.

Aerial view of the new Metaversal Arts Shop, another fine creation by Equine McMillan


Not very long after the opening of the new Metaversal Arts Shop, I noticed an interesting puffing, smoking and spinning object in the North-East side of the building. Getting closer, I saw a beautifully engineered AND most realistic/detailed three cylinder steam engine, build by Equine McMillen.

The steam engine with fireplace, boiler and alternator can be admired in the North-East side of Cherish (187, 228, 60)


I became interested to see whether Equine had created more similar objects and was not disappointed -after I had viewed the picks in his profile ;-) Here a snapshot of the Botanical House greenhouse heating system, Caledon On Sea (243, 204, 22). Again a mechanical and logical correct design


Halfway my quest to investigate his creations, I contacted Equine via IM and asked him to answer a few of my questions, which he willingly did:


LL: Can you recall your original motive to take an account on SL?
Well, this one is rather ironic actually. A friend of mine told me about SL about 2 years ago, and asked me to try it. I was extremely sceptical, thinking that this is a total waste of time. Since then I came to think of metaverses quite differently. I started enjoying my stay, interacting with various people, exploring, being creative, etc.

LL: Did it take long before you felt comfortable and confident to build here?
I quickly got in the hang of building, it was quite intuitive, and I really enjoyed creating things. At first I was just fooling around with prims, and textures. Actually among my first ideas was a skeleton clock (which I did build after about two months of stay in SL), and a steam engine. The latter took considerably longer to get right :).

LL: I noticed that you take commissions, would you reject a project which is against your personal taste and what are projects you particularly like?
To be honest, from experience, I'd say I can find "my taste" in almost any style I do. My real criteria is "doing it right". Whatever the task may be. If your aim is a flowing consistent style, you can pretty much make anything look good. My personal taste is less of an issue.
I've built minimalist type homes, also steampunk builds (more of the latter evidently), and some other looks and feels. I think a lot depends on how much you can sort of see things the way the customer does. To feel what his/her goal is. Sometimes that's quite a challenge of course.
About personal preferences...I'm not really sure! It's a bit like musical taste. I like the variety, there are songs I listen to more often, but depending on my mood I might be listening to something completely different.

LL: The Epona’s Gate suspension Bridge and Greystoke railway station in Caledon must have been a major undertakings, how many hours did you spend in creating these?
Hmm, honestly I have no idea! I never keep track of time while building :). That was a lengthy project for sure though. Throughout the build process I had to coordinate with various people to make sure they like what I'm doing, and putting on their land :). And here I want to thank Desmond Shang for the opportunity of course! He was very supportive, as were all the people I was in contact with there.
Overall that was a rather satisfying accomplishment, I enjoyed building it.

LL: From what I have seen so far, most of your creations are located in Caledon South (except the Metaversal Arts Shop of course). Are you keen to take commissions to build at other places, providing the surrounding premises are not ugly?
Yes most of them are in the southern region of Caledon, but actually I take commissions from any part of SL, and even if the surroundings are not really aesthetically pleasing, making it a bit better is something I'm quite willing to do :).
The reason for most of my builds being in Caledon, is that I lived there for quite a while, from my early days. And here again I would like to thank Viderian Vollmar, and Kamilah Hauptmann, Samantha Glume and all of Caledon for their support. My build talents were developed and nourished there.
Oh and by the way, I also built a couple of things on the mainland, but as rapidly changing those areas are, they weren’t there for long.

LL: As an electrical and radio engineer I am particularly interested in your steam engines and alternators and looking forward to see anything more in this field (yes I would love to see one of those white marble switchboards with fuses, meters, control lamps and switches, hint, hint..). Have you got any building plans of more steam and early electrical machines for the future?
By all means! I am a big fan of "fancy electrics". Until now I mostly took commissions, but I've decided to create a line of products to sell. Of course I don't want to "confine" myself into only one style. One thing is for sure: Engineering has, and will have a very strong influence on what I do in here. I prefer stuff that is, within the confines of SL, "logically correct", though I like to mix that logic with a healthy amount of fantasy. Sort of..."best of both (more more) worlds". My own home in SL though is strongly fantasy oriented. It's more of a sanctuary actually.

LL: When you tell your colleagues and friends about your activities in SL, are their reactions on the positive side?
It depends! Some of my closest friends have second lifes. Those who aren't familiar with it usually have a negative first reaction. After some explaining some of them change that opinion, some don't. It seems when I mention the possibility of earning real money, their ears perk ;). Some even get curious!


Raffles, home to Munro Imaginary Motors, makers of aircraft and airships both practical and fanciful. Her new airborne base in the Duchy of Loch Avie, Caledon Loch Avie (131, 163, 130) was build by Equine.


A long (150 meters) and majestic, low prim suspension bridge (called "Epona's Gate") connecting two duchies in Caledon and part of the new railroad extention was one of Equine's major builds. Conspirators of Caer Firnas, Steampunk Duchy of Caer Firnas Caledon Caer Firnas (85, 164, 44)


Duchy of Greystoke, Caledon Greystoke (138, 165, 43) Greystoke Station along the railroad extension built for Caledon. Most of the tracks are in air partly on the suspension bridge. Caledon Oxbridge University can be seen in the background.


Not very far off the Greystoke Station is Oxbridge University. The majestic clock in the tower was build by Equine, and look at the details! It contains a chime script which appropriately hits quarters, halfs, three quarters and the hour of course. Please do visit it a few minutes before the hour to hear it in action :-). Caledon Oxbridge Village, Caledon Oxbridge Village (13, 136, 21)

Whilst sitting on that clock in Caledon Oxbridge University, I was too busy taking snapshots and I did not notice two nasty flying creatures. Apparently kept by a nasty Dean to keep students IN the buildings and not, as I did, hanging around on the roofs and towers.... Before I knew what happened the most ugly and biggest of the creatures grabbed me in the crutch.


Having the camara still at hand, I managed to take these two snapshots before I was slammed to the ground, not very far off the Oxbridge University Building.....


After rezzing and still a bit dizzy from the wild ride, I looked around. By strange coincidence (was it really?...) I was dropped near Equine McMillan's L'Engle Tesseract Generator in Caledon Steam SkyCity (204, 26, 23) Although I had read in another BLog that the machine was considered as '..dangerous, deadly and evil..', I could not resist in taking a closer look at it.


The prime mover of the Tesseract Generator was at first sight a version of the ubiquitous McMillan two cylinder steam engine coupled to two huge alternators, hmm, interesting so far... A more closer view revealed that this machine is more detailed then the other ones I saw so far.


..... sit on the seat and pull the handle on the switchboard to generate a Tesseract...., said a note. .....(Do this at your own risk, of course :)....I jumped on the chair and pulled the handle. Actually, I should have been more careful after reading the second note, because the engine started running, the sliding door closed and I was pushed upwards in the tower ...


Arriving at the top of the tower, without being able to move, four arms came from the ceiling, forming a cage....


A split second later after the four arms had touched each other, the alternator down in the building made a loud high pitched sound and the inside of the cage bursted out in flames..

What happened next, you ask me? I'd rather not tell, but I want YOU to find out yourself, if you dare!

Thank you, Equine, for this experience!
Keep on with the good work ;-)